The last of Game Career Guide's Top 10 feature series is for the professional game artists out there. Some very good tips from video game Art Director Robert Chang. I haven't had the experience of working in an actual studio yet so I'm not aware of the procedures that take place between a noob artist and the Art Director. So these tips are pretty valuable to keep in mind and prepare yourself for what is expected of you at a game studio. Whether you're a brand new hire or if you've been at the studio for years, these tips are still relevant. Here are a few tips I found interesting:
1. Never turn in work that has technical mistakes.
As a professional artist, your job is to give life to what exists only in the imagination, and other people rely on you to do this with a certain level of proficiency. When you turn in work that has obvious anatomy mistakes, incorrect perspective, or contradicting lighting, you are basically telling your co-workers that you are an incompetent artist.
8. Brush up on your foundations.
Many artists get their first jobs before they have truly mastered the important foundations they need to know as professional artists.
10. Don't be a prima donna.
At the same time, don't be a difficult person. Realize that although you have your own artistic style and personal taste, as a production member, you have to work well with others and be able to follow orders.
Read an older post on the Top 10 tips to greatness for Game Designers...
Read more tips for Artists over at GameCareerGuide.com...
Be sure to check out all the other features including tips for Producers, Programmers and Audio.






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