
Which is where this GameCareerGuide.com article can come in as a good source of inspiration. It's called, What I learned as an Indie, by German game developer Tobias Heussner. It's not going to give you all the answers you've been looking for but it will provide a personal experience on what it's like to start small and make your way to the top.
Makes sense to me. Start small, network with as many people in the game industry as you can, stay in contact with fellow students (you never know when your classmate may get hired and end up helping you get hired as well) and try to gain real world experience without getting hired at a major studio. But it's so hard! Right? Of course it is. This industry is extremely competitive and even when you do get hired, you still have to battle to keep your job as there is always someone trying to take it from you. There will always be someone who thinks they can do your job, but better. Stay strong my friends. I'm in the same position you guys are in and all I can offer is my optimism. Oh, and a link this this article on GameCareerGuide and other similar articles. Take what you can from the information I present in here and take the right steps to making your dream career a reality. Think outside the box, think innovation, think indie.







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